Metadata-Version: 2.1
Name: skyzyx-set-game-demo
Version: 1.0.1
Summary: Simple demo of the game of Set.
Home-page: https://github.com/skyzyx/set-game-demo
Author: Ryan Parman
Author-email: ryan@ryanparman.com
License: Apache License 2.0
Keywords: set demo game
Platform: UNKNOWN
Classifier: Development Status :: 3 - Alpha
Classifier: Intended Audience :: Developers
Classifier: Natural Language :: English
Classifier: License :: OSI Approved :: Apache Software License
Classifier: Programming Language :: Python
Classifier: Programming Language :: Python :: 2.7
Classifier: Programming Language :: Python :: 3
Classifier: Programming Language :: Python :: 3.3
Classifier: Programming Language :: Python :: 3.4
Classifier: Programming Language :: Python :: 3.5
Classifier: Programming Language :: Python :: 3.6
Classifier: Programming Language :: Python :: Implementation :: PyPy
Requires-Dist: autoflake (<1.0,>=0.6.6)
Requires-Dist: autopep8 (<2.0,>=1.2.4)
Requires-Dist: prettytable (<1.0,>=0.7.2)
Requires-Dist: pylint (<2.0,>=1.6.4)
Requires-Dist: six (<2.0,>=1.10.0)

.. _demo-of-the-game-of-"set":

Demo of the game of "Set"
=========================

|Source| |Downloads| |Release| |Pypi Release| |Open Issues| |Build
Status| |Implementation| |Python Versions| |Package Format| |Stability|
|Coverage Status| |Code Climate| |Code Quality| |License| |Author|

"Set" is a card game where a group of players try to identify a *Set* of
cards from those placed face-up on a table.

This project uses `Semantic Versioning <http://semver.org>`__ for
managing backwards-compatibility.

-  `API Reference <https://skyzyx.github.io/set-game-demo/>`__

The Game
--------

Core Concepts
~~~~~~~~~~~~~

-  Each *Card* has 4 *Properties*: color, shape, shading, and number.
-  The *Deck* is a collection of all of the *Cards*.
-  The *Board* is a subset of the *Deck*, containing only the cards that
   are currently in-play.
-  A *Set* is a collection of 3 cards which meet certain criteria
   (discussed below). When a *Set* is found in-play on the *Board*, the
   *Set* is removed from play and logged as such.
-  The *Game* encapsulates all of these concepts and keeps track of
   them.

Game Rules
~~~~~~~~~~

Each *Card* has an image on it with 4 orthogonal attributes:

-  Color (red, green, or purple)
-  Shape (diamond, squiggle, or oval)
-  Shading (solid, empty, or striped)
-  Number (one, two, or three)

Three *Cards* are a part of a *Set* if, for each *Property*, the values
are all the same or all different.

For example:

-  The *Cards* "two red solid squiggles", "one green solid diamond",
   "three purple solid ovals" would make up a *Set*. (number, shape, and
   color are different, shading is the same)
-  The *Cards* "two red solid squiggles", "one green solid squiggles",
   "three purple solid ovals" would not make up a *Set*, because shape
   is the same on two *Cards*, but different on the third.
-  A *Game* of "Set" starts by dealing 12 *Cards*, face-up. When a
   player sees three *Cards* that make up a *Set*, they yell "Set!" and
   grab the *Cards*. New *Cards* are dealt from the *Deck* to replace
   them.
-  If no player can find a *Set*, three more *Cards* are dealt (to make
   15, then 18, then 21...)
-  The *Game* is over when there are no *Cards* left in the *Deck*, and
   no *Sets* left on the table. The player with the most *Sets* wins.

Game Requirements
~~~~~~~~~~~~~~~~~

Your task is to model the *Game* in code, and implement the following
methods:

-  A method that takes three *Cards*, and determines whether the three
   *Cards* make a *Set*.
-  A method that given a *Board* of *Cards*, will either find a *Set*,
   or determine that there are no *Sets* on the table.
-  A method that will play an entire *Game* of "Set", from beginning to
   end, and return a list of each valid *Sets* you removed from the
   *Board*.

For this last method, there will be multiple correct solutions, but any
valid list of *Sets* is fine.

Assumptions
~~~~~~~~~~~

   *“Three cards are a part of a set if, for each property, the values
   are all the same or all different.”*

This is phrased ambiguously, and the examples given lead me to believe
that the following is a more specific description of the rules.

-  Take 3 cards and look at each of their properties one-by-one.
-  If all cards have a different value for that property OR all cards
   have the same value for that property, then it *may* be a set.
-  If *any* properties of step 2 fail the test, then the group is not a
   set.

Problem Parameters
~~~~~~~~~~~~~~~~~~

-  This problem uses mathematical *combinations* (as opposed to
   *permutations*). This results in 81 combinations (``3^4``).
-  Any failure of being a *Set* means that the group is not a set, so
   fail as early as possible and move-on.

Logic
~~~~~

(Whereas “\ *Combination*\ ” refers to the `mathematical
concept <https://en.wikipedia.org/wiki/Combination>`__.)

1. Create the deck of available cards by ensuring that every card is
   unique, and that all *Combinations* of properties are represented.
   Also, shuffle the deck by default.
2. Deal 12 cards to the *Board*.
3. Calculate all possible *Combinations* of the cards on the *Board*, in
   groups of 3.
4. Iterate over each *Combination*, applying logic to determine whether
   or not this *Combination* represents a *Set*.
5. Collect the *Sets* by removing the *Cards* which are determined to be
   part of a *Set*.
6. When no more *Sets* can be found, deal another 3 *Cards* from the
   *Deck*.
7. Repeat steps 3–6 until the *Deck* is empty.

Requirements
------------

-  Python 2.7, 3.3+, Pypy
-  Pip
-  VirtualEnv is recommended, but not required

Installation
------------

.. code:: bash

   # Install from Pypi
   pip install skyzyx-set-game-demo

   # Install from local code
   pip install -e .

And either include it in your scripts:

.. code:: python

   from set_game_demo import SetGame

…or run it from the command line.

.. code:: bash

   # Application help
   set-game-demo -h

.. _usage/examples:

Usage/Examples
--------------

From the Python REPL or a Python script…

.. code:: python

   from __future__ import print_function
   from set_game_demo import SetGame

   # Initialize the game.
   game = SetGame()

   # Chatty, interactive version of the game.
   game.play()

   # Quiet version of the game. Good for code.
   discovered, sets = game.play_quiet()
   print("Sets discovered: {}".format(discovered))
   for set in sets:
       game.display_cards(set)

From the Terminal…

.. code:: bash

   # Chatty, interactive version of the game.
   set-game-demo

   # Quiet version of the game.
   set-game-demo --quiet

Known Issues
------------

-  In a final release, it would be wise to update the
   ``requirements.txt`` to allow for ranges of known-good versions
   instead of locking to one specific version.

   -  Conversely, if this is the sole project running in this virtual
      environment, locking to a specific known-good version ensures
      fewer version-compatibility issues.

Future Improvements
-------------------

-  Update the ``test_deal`` unit test to verify that we do not attempt
   to deal a larger number of cards than the deck contains (couldn't
   quite figure out the right way to call ``assertRaises()`` from the
   ``unittest`` package through the ``nose2`` interface).
-  Support multiple *Players* who can collect sets and compete for
   scores.

Development
-----------

-  You can develop in any supported version of Python.

-  Using `pyenv <https://github.com/yyuu/pyenv>`__ to manage your
   Pythons is *highly-recommended*. Testing locally **depends** on it.

-  Install `VirtualEnv <https://virtualenv.pypa.io/en/stable/>`__ for
   your development environment, and *activate* the environment.

   .. code:: bash

      pip install virtualenv
      virtualenv .vendor
      source .vendor/bin/activate

-  Install the ``requirements.txt``.

   .. code:: bash

      pip install -r requirements.txt

-  When you make changes, make sure that you run the linter and fix
   anything that's broken.

   .. code:: bash

      make lint

Testing
-------

We use `tox <https://tox.readthedocs.io>`__ to handle local testing
across multiple versions of Python. We install multiple versions of
Python at a time with `pyenv <https://github.com/yyuu/pyenv>`__.

Testing occurs against the following versions:

-  Python 2.7
-  Python 3.3
-  Python 3.4
-  Python 3.5
-  Python 3.6
-  Python 3.7
-  Pypy
-  Pypy3

To begin…

1. Install `pyenv <https://github.com/yyuu/pyenv>`__ on your own before
   running tests.

2. You need to install all of the supported versions of Python. (This
   will take a while.) If you would prefer to install your own copies of
   the supported Python versions (listed above), feel free to manage
   them yourself.

   .. code:: bash

      pyenv install 3.7.1 && \
      pyenv install 3.6.7 && \
      pyenv install 3.5.6 && \
      pyenv install 3.4.9 && \
      pyenv install 3.3.7 && \
      pyenv install 2.7.15 && \
      pyenv install pypy-5.7.1 && \
      pyenv install pypy3.5-6.0.0 && \
      pyenv rehash && \
      eval "$(pyenv init -)" && \
      pyenv global system 2.7.15 3.3.7 3.4.9 3.5.6 3.6.7 3.7.1 pypy-5.7.1 pypy3.5-6.0.0

   To verify that the installation and configuration were successful,
   you can run ``pyenv versions``. You should see a ``*`` character in
   front of every version that we just installed.

   .. code:: bash

      $ pyenv versions
      * system (set by ~/.pyenv/version)
      * 2.7.12 (set by ~/.pyenv/version)
      * 3.3.6 (set by ~/.pyenv/version)
      * 3.4.5 (set by ~/.pyenv/version)
      * 3.5.2 (set by ~/.pyenv/version)
      * 3.6.0b1 (set by ~/.pyenv/version)
      * pypy-5.3.1 (set by ~/.pyenv/version)
      * pypy3-2.4.0 (set by ~/.pyenv/version)

3. The following command will package-up your module and install it
   locally, then run ``nose2`` to execute the tests in the *default
   system Python*.

   .. code:: bash

      make test

4. After you've run that, you can then execute the tests in all
   supported versions of Python with the following:

   .. code:: bash

      tox

API Reference
-------------

Building local docs
~~~~~~~~~~~~~~~~~~~

.. code:: bash

   make docs
   open docs/set_game_demo/index.html

Building and pushing docs
~~~~~~~~~~~~~~~~~~~~~~~~~

.. code:: bash

   make pushdocs

Docs can be viewed at
`https://skyzyx.github.io/set-game-demo/ <https://skyzyx.github.io/set-game-demo/>`__.

Deploying
---------

1. The ``Makefile`` (yes, ``Makefile``) has a series of commands to
   simplify the development and deployment process.
2. Also install `Chag <https://github.com/mtdowling/chag>`__. This is
   used for managing the ``CHANGELOG`` and annotating the Git release
   correctly.

Updating the CHANGELOG
~~~~~~~~~~~~~~~~~~~~~~

Make sure that the ``CHANGELOG.md`` is human-friendly. See
`http://keepachangelog.com <http://keepachangelog.com>`__ if you don’t
know how.

``make``
~~~~~~~~

Running ``make`` by itself will show you a list of available
sub-commands.

.. code:: bash

   $ make
   all
   buildpip
   clean
   docs
   lint
   pushdocs
   pushpip
   readme
   tag
   test
   version

``make readme``
~~~~~~~~~~~~~~~

If you make changes to ``README.md``, then this will use
`Pandoc <http://pandoc.org>`__ to output a ``README.rst`` file in the
`reStructuredText <http://docutils.sourceforge.net/rst.html>`__ format
used by
`distutils <https://docs.python.org/3/library/distutils.html>`__,
`Sphinx <http://www.sphinx-doc.org>`__ and most of the Python community.

You must have `Pandoc <http://pandoc.org>`__ installed on your local
system.

   **NOTE:** Initial install via ``brew install pandoc`` takes about
   8–10 hours. Updates are much faster. `Using the
   installer <https://github.com/jgm/pandoc/releases>`__ is **much**
   faster for initial installation, but updates are entirely manual.

``make version``
~~~~~~~~~~~~~~~~

Sets the version number that will be used by other ``make`` tasks
related to packaging and bundling.

``make tag``
~~~~~~~~~~~~

This will make sure that the ``CHANGELOG.md`` is properly datestamped,
add the CHANGELOG contents to the Git commit message, commit them, then
create a Git commit which can be pushed upstream.

``make buildpip``
~~~~~~~~~~~~~~~~~

This will bundle-up your package in preparation for uploading to
`Pypi <https://pypi.python.org/pypi>`__.

``make pushpip``
~~~~~~~~~~~~~~~~

This will take your bundled package and upload it securely to
`Pypi <https://pypi.python.org/pypi>`__ using the ``twine`` package.

Drafting a GitHub release
~~~~~~~~~~~~~~~~~~~~~~~~~

1. Go to
   `https://github.com/skyzyx/set-game-demo/tags <https://github.com/skyzyx/set-game-demo/tags>`__
2. Find the new tag that you just pushed. Click the ellipsis (``…``) to
   see the commit notes. Copy these.
3. To the right, choose *Add release notes*. Your *Tag version* should
   be pre-filled.
4. The *Release title* should match your *Tag version*.
5. Inside *Describe this release*, paste the notes that you copied on
   the previous page.
6. Choose *Publish release*.
7. Your release should now be the latest.
   `https://github.com/skyzyx/set-game-demo/releases/latest <https://github.com/skyzyx/set-game-demo/releases/latest>`__

Contributing
------------

Here's the process for contributing:

1. Fork this project to your GitHub account.
2. Clone your GitHub copy of the repository into your local workspace.
3. Write code, fix bugs, and add tests with 100% code coverage.
4. Commit your changes to your local workspace and push them up to your
   GitHub copy.
5. You submit a GitHub pull request with a description of what the
   change is.
6. The contribution is reviewed. Maybe there will be some banter
   back-and-forth in the comments.
7. If all goes well, your pull request will be accepted and your changes
   are merged in.

.. _authors,-copyright-&-licensing:

Authors, Copyright & Licensing
------------------------------

-  Copyright (c) 2016 `Ryan Parman <http://github.com/skyzyx>`__

See also the list of
`contributors <https://github.com/skyzyx/set-game-demo/graphs/contributors>`__
who participated in this project.

Licensed for use under the terms of the `Apache
2.0 <http://opensource.org/licenses/Apache-2.0>`__ license.

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